Prince Of Persia The Sands Of Time
Platforms: | PC, PlayStation 2, PlayStation 3, GameCube, GBA |
Publisher: | UbiSoft |
Developer: | UbiSoft Montreal |
Genres: | Adventure / Action Adventure |
Release Date: | November 6, 2003 |
Game Modes: | Singlepalyer |
Set in the mystical lands of Persia, a rogue prince and a mysterious princess race against dark forces to safeguard an ancient dagger capable of releasing the Sands of Time -- a gift from the gods that can reverse time and allow its possessor to rule the world.
Saajan Lyrics > Saajan Saajan is one of the best movies released in 1991. Saajan movie songs.
No sands of time can bury this classic.
Let’s be honest. For many PC gamers, it’s hard to get too excited about a console port. It’s even harder to have any interest in a sequel to a lackluster Tomb Raider clone ( remember Prince of Persia 3D? ), but Prince of Persia: The Sands of Time is both of these things. It’s also one of the best third-person adventure games you’re ever likely to play, and far from the usual average run-and-jump game of this sort. This revival of the long-running line of games transcends its genre and heritage to create what could be considered gaming art.
That isn’t to say you haven’t played the Sands of Time before, as loyalty to Mechner’s original style has been paramount. The prince can run, climb, jump, and hang off and shimmy across ledges as gracefully as he did in his 8-bit days, but has since also learned a bunch of other tricks courtesy of twenty intervening years of game and technology advancements. The beauty here, however, is in the sheer elegance in which all these elements are brought together, creating a package that is not just visually stunning, but enticing from a gameplay and storytelling perspective.
Unlike past iterations of the princely tales, you aren’t strictly speaking here to save the princess. It seem that the prince’s father went on a raiding trip to India, based on treacherous information from his royal vizier, and found the Sands of Time housed in a huge, magical hourglass. Combined with a time-altering dagger, the Sands escape the hourglass and turn the royal castle into a barren, zombie-strewn wasteland. Only the prince and a mysterious Indian princess can make things right.
This princess often fights and runs side-by-side with the prince, although you never control her directly. Her bow-handling skills come in handy, and some of the room obstacles require her to perform actions for a movie-like team-play feel. The prince himself is possibly the most agile and remarkably adept gaming superhero ever created. Sarcastic, guilty, and determined, he’s the quintessential lead. More than that, his physical abilities of gymnastics and swordplay are beyond stunning.
The side-scrolling entries in the series have always held the watermark for agility-based gameplay, but this latest iteration brings it to a new level. The prince’s ability and agility is dazzling and often awe-inspiring. He can run along the sides of walls, run up walls, leap, flip, swing, and perform other equally acrobatic feats with amazingly realistic human grace, and it’s simply great fun to learn his moves to get that important edge in combat. Equally as important is how the game uses its array of movement and animation.
Save points, like the one behind the prince, are evenly distributed along the game world.
Taking a room-by-room approach, The Sands of Time could be the most visceral puzzle game ever. All those princely moves do is serve as a means to get you from point A to B, and figuring the right combination of moves to do so is the core of the gameplay. You know there’s something special when a puzzle solution involves running across a spinning, blade-strewn wall, leaping to a ledge, then using your leverage to jump back and forth up a wall, onto a column, then flip over a flag pole to a waiting tower ledge. These puzzles get more complicated as the game progresses, but seldom do they feel like a chore. In fact the gymnastically inclined royal palace is central to Prince of Persia’s fun.
This is also what a console port should look like. All the video, sound and control configuration options have been flawlessly implemented, so you won’t have to close the game and run a separate setup program just to change the screen resolution. Although easily playable with a gamepad, I’ve gotten so good with a keyboard and mouse combo that I see no reason to switch. And while you get the odd camera quirk every now and then, overall it’s a fantastic system. Despite its cross-platform design, the developers have managed to create a stunning piece of art for players to roam through.
- It’s a delicate balancing act when sand eagles are hovering above you.
- This guy makes it look too easy.
- One of the Dagger’s powers include turning enemies into temporary sand sculptures.
A Visit Through Persia
There’s no loading between levels in Prince of Persia and what little loading there is on startup is negligible, giving the impression that it truly is one continuous adventure. The mix of medieval Persian architecture, gloomy fog and lighting, and beautifully animated and expressive characters help make the gameplay shine. The evocative soundtrack, exceedingly well-done voice acting, and atmospheric sound effects lend an even deeper sense of involvement to the action. Console-haters might reject the use of save locations, but the game has them in virtually every room, and in fact make a lot of sense when used in tandem with the Dagger.
It’s not just any dagger, mind you, but a time-controlling dagger. Send the game into slow motion for bullet-time sword battles, but more importantly, if you miss a jump, you can rewind to just before the prince’s untimely demise and try it again. You have a limited amount of sand to play with, however, so the time reversal, acceleration, slow motion, and freezing functions should be used sparingly. Refueling is done by sucking the sandy essence out of enemies, or finding magical sand piles for the dagger to absorb, and it’s all far from being a gimmick. It’s an integral, highly entertaining, part of the game.
For anyone who likes third-person action and adventure, The Sands of Time is a must-have. It’s an incredibly beautiful and artistic game that manages to balance eye-candy and gameplay gimmickry with truly solid game design, all paced with perfection. While console ports are generally scoffed at, this one is a absolute classic on any platform.
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System Requirements: Pentium 800 Mhz, 256 MB RAM, 32 MB Video, 1.4 GB HDD, Win98
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One of computer gaming's biggest titles makes its return with the release of Prince of Persia: The Sands of Time. The classic story, which had players guiding a young prince through a trap-filled palace to save his beloved from marrying an evil vizier, has been updated with 3D graphics and new traps and puzzles. The story begins with the titular prince tricked by a vizier into using a mystical dagger to release the Sands of Time from an hourglass. With the help of an ally, players must right this wrong by recapturing the Sands of Time before the deceitful vizier can harness its power.
As players explore each room, from an ornate reception hall to an underground foundry, they will be able to perform a number of acrobatic moves to protect them from harm. As in previous games, cinematic cut-scenes help tell the story as the prince overcomes a number of deadly traps and enemies lurking inside the Persian palace. Developer Ubi Soft Montreal, best known for its work on Tom Clancy's Splinter Cell, has worked closely with the original game's creator Jordan Mechner for this new tale in the Prince of Persia series.
Gamers who only got into the hobby recently and are only familiar with the nastiness of the recent Prince of Persia 3D might be puzzled about why many old school gamers like myself are so excited at the revival of the Prince of Persia franchise. Suffice it to say that our love stems from the memories of the first two Prince of Persia games - brilliant combinations of side-scrolling action and puzzle solving that quickly became classics. Still, whether you're an old fogey like me or a young kid just starting up in the gaming world, Prince of Persia: The Sands of Time belongs in your collection. Ubisoft has helped the Prince make the transition to the 21st century in grand style.
The Sands of Time finds our nameless Persian hero traveling through India in the company of his father. While there, they take advantage of a sneaky vizier (is there another kind?) to launch an assault on an unsuspecting maharajah's castle and steal an extraordinary artifact: an hourglass containing the titular 'Sands of Time.' Returning to Persia, the Prince gets tricked into smashing the hourglass containing the sands. This pretty much FUBARs the whole region, turning its denizens into bizarre sand-filled monsters and putting a serious crimp in the Prince's day. Now, he has to track down the evil Vizier, collect all of the sand, and somehow defeat the Vizier to put everything back the way it's supposed to be.
Prince Of Persia Game Pc
That task is much easier said than done. The castle that the Prince finds himself in has an elaborate security system that I'm pretty sure wasn't standard issue for 9th century Persian palaces, but nonetheless stands between him and the goal. Said system includes a whole bunch of elaborate traps including saw blades, spring-loaded scimitars, spikes, and much more. Add in the damage that the castle has undergone when the 'Hourglass of Time' was broken, and you can see the problem. The Prince has to use his extraordinary array of jumps, flips, swings, and leaps -- all animated with amazing beauty and grace -- to jump, roll, and dive his way through the game's levels.
That leads to the game's first strong point -- the level design. Every level of Prince of Persia is a fiendishly designed deathtrap, and figuring out the right combination of moves, jumps, and tricks that will get you up to the other side makes up the majority of the gameplay in Prince of Persia. Had the level design (or the controls) not been up to snuff, it could have been a disaster. Fortunately, that didn't happen and solving these puzzles is tremendously enjoyable.
The Sands of Time is also quite forgiving when it comes time to make your moves. While a simple slip-up can send you to instant death at almost any time, the 'Dagger of Time' the Prince carries has the ability to rewind the last ten seconds of the game, meaning you can instantly 'undo' your death and try again. It's obviously a way to get around the traditional 'save and restore' rollercoaster that games like this get into, but the way it's done -- including the slick graphical effect that accompanies it -- is nothing short of brilliant. Including the rewind option lessens the inevitable frustration that these 'die and retry' games seem to cause.
It's worth noting that the PC version of The Sands of Time does not contain gamepad support -- the only way to control the Prince's movements is via a keyboard and mouse. This is an extremely puzzling omission, especially for anyone who's played a console version of the game. Oh, don't get me wrong, the Prince is perfectly controllable on the PC and players shouldn't have any difficulty getting the hero to do what they want, it's just that, after trying out the game with a PS2 gamepad, I found the PCs keyboard controls a little looser and sloppier. It's really only an issue for players who have tried both, though. Players who've only used the PC version probably won't notice it.
Traps aren't the only obstacles the Prince has to face. Remember those sand-filled creatures I mentioned? It turns out that they have a serious attitude problem, so the Prince is going to be spending a lot of time hacking and slashing and collecting sand from their withered corpses. It's easy to see why, of all of Prince of Persia's features, the game's combat has drawn the most criticism. The combat system isn't terribly elaborate and can feel a bit 'clicky' as the Prince only has a handful of moves (including Dagger powers that freeze enemies in place or make everyone else move in slow motion). It can also sometimes feel like the game piles on way too many enemies as a way of artificially lengthening the game.
Still, despite the simplicity, I found the game's combat fun. The four-on-one fights make a nice break from racking your brain trying to solve yet another room-sized puzzle. They even involve some strategy as certain enemies are immune to some of the Prince's moves, and you'll need to maneuver yourself into position to hit one enemy without getting nailed by another. It also helps that the game's gorgeous animation makes the fighting look so damned cool.
In a triumph for lovers of a good storyline, Prince of Persia's story isn't limited to an opening movie and an ending cutscene. As you travel through the castle, the game is liberally peppered with the Prince's past-tense voiceovers and cutscenes explaining what's happening as if he was relating an Arabian Nights tale. Early in the game, the Prince hooks up with an Indian Princess who's integral to the plot, and their story (if not terribly elaborate) is well-written and scripted and provides a nice context for the action. The ending twist of the game is pretty cool, too.
Indeed, everything about the game works together to feel like an Arabian Nights tale. The game's music is an enjoyably skirling and twirling collection of pipes, drums, and flutes that wouldn't be out of place in an Egyptian bazaar. The graphics, too, are wonderful. While the environments themselves are beautifully rendered, what really sells the experience are the wonderful special effects like elaborate lighting, swirling dust, haze, shifting curtains, and well-designed characters and monsters. This, in particular, would be a reason to pick up the PC rather than the console version. The higher framerates and extra graphical power of the PC blow away the console versions.
In fact, there are really only a few flies in the ointment. One is replayability: While it's a lot of fun figuring out how to get past each room the first time around, there's not much appeal in doing it all again once you finish the game and know the sequences for each room. Sadly, the PC incarnation of The Sands of Time doesn't have the original Prince of Persia games available as unlockable bonuses or Easter Eggs, as is the case with the console versions. There is a cute 3D version of one of the original Prince of Persia levels, but, unless you know the originals, this plays out as merely a secret level. Frankly, as an old-school gamer who played the originals, I would much rather have had the console bonuses.
It's hard to think of any major reasons to discourage anyone from picking up Prince of Persia: The Sands of Time, though. When you consider that this was a series that everyone thought was dead and gone, Ubisoft has done a remarkable job in restoring the Prince to his former glory. Mabrouk and chokrane!
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